class

The following classes do not fit the setting and are banned: Summoner, Witch and Gunslinger. No guns in general.

Prestige Classes: I will likely allow most PRC’s that aren’t totally out of conflict with the campaign (such as anything having to do with the planes). Check with me ahead of time to avoid disappointment later.

There are special tasks throughout the game that can only be achieved by Fighters, Rogues, Magic Users(particularly wizards) or Paladins. There is roughly one such task in each chapter. Having a well rounded party will get you more of each accomplishment, but is by no means required. Other classes may be able to accomplish these tasks (such as bards for rogues and Inquisitors for Paladins), but this is not guaranteed.

See me on all archetypes, as some are just really against the setting, but most will be allowed.

Now, onto class specifics:

Cleric: This campaign has almost nothing religious in it. There is actually one temple and it plays a tiny role in the actual game. There are a few setting deities which you can choose from though. Religion is followed very loosely in Gloriana, so do not expect to have sway because you are a priest. Valid deities are as follows:
Apollo
Hera
Tyche
Allah
Sekhmet
Anubis
Pasiphae
Gains Spells known like a Wizard (using your primary casting stat), does not automatically know all spells.

Druid: Gains Spells known like a Wizard (using your primary casting stat), does not automatically know all spells.

Paladin: Paladin have a code of conduct they must do the following:

  • respect legitimate authority
  • act with honor (not lying, not cheating, not using poison, and so forth)
  • help those in need (provided they do not use the help for evil or chaotic ends)
  • punish those who harm or threaten innocents.
  • Destroy all undead. Put to rest the poor souls turned against their will. Prevent the taint of undeath from spreading to the newly dead, blessing or burning the corpses as necessary.
  • Always offer help to good creatures who need it.
  • Always offer help to the poor and destitute. (In settlements, this help is often handled by donating to charitable religious organizations, rather than the paladin being required to dole out coppers to every beggar in the street.) Must Tithe 20% of their earnings.
  • Keep all promises. Never make an oath or promise lightly. Never go back on an oath.
  • Never let lesser evils distract you from your pursuit of just vengeance.
    With the complete lack of clerics in this setting, violating the paladin oath will cause you to loose powers, slowly(or potentially quickly) which will be earned back over time by being honorable again.
    Gains Spells known like a Wizard (using your primary casting stat), does not automatically know all spells.
    Paladins may worship a god or follow their conscious.

Ranger:
Favored Enemies:

Type (Subtype) Rating (on how could an enemy it is Great, Good, Poor based on primarily on frequency and secondarily on difficulty – subject to be wrong, but I think their right)
Aberration (oozes will also fall under here) Poor
Animal Great
Construct Poor
Dragon Good
Fey Poor
Humanoid (Human) Great
Humanoid (Anthropomorphic) Great
Humanoid (Giant) Good
Humanoid (gnome) poor
Shapechanger Good, but most are humanoid, and most shapechangers fall into one of those categories, which are more prevalent
Magical Beast poor
Monstrous Humanoid Good
Outsider(All typed under one) poor-Good
Plant Poor
Undead Great
Vermin poor

Favored Terrains

Type (Subtype) Rating (on how often terrain will be encountered)
Cold Rarely
Desert A lot on one chapter and never again
Forest Often, several chapters
Jungle often in one chapter and never again
Mountain Rarely
Plains Often in one chapter and never again
Planes (all grouped as one) very rarely
Swamp Rarely
Underground sometimes, but often on more challenging parts, in several chapters
Urban Fairly Often over several chapters
water rarely

Gains Spells known like a Wizard (using your primary casting stat), does not automatically know all spells.

Sorcerer

Several Bloodlines don’t work for the campaign and will be out, particularly anything having to do with planes, check with me if you want a certain bloodline.

Alchemist

I am actually iffy on allowing the alchemist in, because on while one hand he can really fit in the setting, he also can be a complete monstrosity to it. I would be looking more for a bomber build here than a Jeckel/Hyde type build.

Cavalier

This should overall be a great Campaign for busting out the mount. Probably 70-80% of the total campaign takes places overland, so you should get a lot of use out of being mounted.

Inquisitor: See Cleric
Gains Spells known like a Wizard (using your primary casting stat), does not automatically know all spells.

Oracle See Cleric

class

Quest For More Glory underableedingsun