Quest For More Glory
Each Class Starts with 75 Gold to purchase your starting gear.
You also start off with:
- The Famous Adventures Correspondence School Basic Field Manual (ask and I will send it to you)
- 4 trail rations
- 1 full waterskin
- 1100 G. Mark Bill: A bill for 1100 G. Marks, owed to the Famous Adventurers’ Academy. The reasons given on the bill may be, depending on the character’s backstory, a.) The cost of completed coursework; b.) The cost of damages to the academy; or c.) The cost of admission to the academy which, due to the time when the student was removed from the grounds, could not be refunded.
- A dagger, a quarterstaff or a sap.
- An outfit worth under 10 gold.
The following classes also receive the following:
Barbarian: 2 Darts
Bard: A common musical instrument
Cleric: An iron holy symbol
Druid: 6 days of feed
Fighter: A short Spear
Paladin: A wooden holy symbol
Ranger: 2 Javelins
Rogue: 5 lockpicks (not a kit, each one breaks on a failure of five or more). The thieves guild secret handshake, not to be taught to outsiders.
Sorcerer: A spell component pouch
Wizard: A spell component pouch
Alchemist: 2 flasks and an iron vial
Cavalier: 6 days of feed
Inquisitor: An iron holy symbol
Magus: Spell Component pouch
Oracle: A wooden holy symbol